Devlog 2 - Adding difficulty


Progress update:

  • Development is moving, albeit a bit slow. However, it's not all doom and gloom.
  • I am working towards adding difficulty: The enemies will now be able to launch from three different locations, whilst launching at different speeds. This will improve challenge and encourage the player to improve their precision.
  • My current implementation is very wonky, I approached this problem by creating three transforms; A left, center and right spawn. My plan was instantiate each enemy through a loop, like this:

  • My issue is that when tested in play mode, they all shoot at once. I want it to pick a random position out of the three (left, right, center) and then shoot a duck at a random speed (I called this variable the 'ejection force')
  • I will try to fix this and implement a solution.

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